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AI Insights · Timothy · April 2023

Top 5 Boxing Games on iOS in Portugal Q1 2023

The top 5 boxing games on iOS in Portugal for Q1 2023 showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides more insights into these trends.

Top 5 Boxing Games on iOS in Portugal Q1 2023

In the first quarter of 2023, the performance of the top 5 boxing games on the iOS platform in Portugal exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed overview of these apps, based on data from Sensor Tower.

MMA Manager 2: Ultimate Fight experienced fluctuations in weekly revenue, peaking at approximately $133 in the last week of December 2022. The revenue generally declined throughout the quarter, ending with about $49 in the final week of March. Weekly downloads showed an inconsistent trend, with a notable peak of 91 downloads in the first week of January and a low of 12 downloads in mid-March. Active users also saw a gradual decline from 355 at the start of the quarter to 241 by the end.

EA SPORTS™ UFC® 2 displayed a varied performance in weekly revenue, starting at $99 in the last week of December and fluctuating throughout the quarter, with a peak of $104 in mid-March. Weekly downloads were relatively higher, reaching a peak of 232 downloads in early March, though there was a significant drop to 24 downloads in the last week of March. The number of active users remained fairly strong, ranging between 1.5K and 2.1K throughout the quarter.

Real Boxing 2 showed an overall stable performance in revenue, starting at $84 in the last week of December and maintaining a consistent level throughout the quarter, ending with $60 in the final week of March. Weekly downloads fluctuated but saw a peak of 123 downloads in early March. Active users remained relatively stable, ranging from 63 to 183 during the quarter.

WWE Mayhem had a significant peak in revenue of $123 in early February, but the revenue generally hovered around $30-$66 for the rest of the quarter. Weekly downloads showed a varied trend, with a peak of 75 downloads in the last week of December and ending with 24 downloads in the last week of March. Active users also fluctuated, peaking at 182 at the start of the quarter and ending with 97 by the end.

Punch Club displayed steady growth in revenue, starting from $52 in the last week of December and peaking at $105 in mid-March. However, the game did not record significant downloads, with only a single download noted in mid-March. Active user data was not available for this app.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023